HiLo Fairness
Our HiLo game ensures fairness through a provably fair system. Here's how it works:
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Server Seed:
The server seed is a SHA-256 hash generated from a random 32 bytes. You can regenerate the server seed at any time. While you cannot see the original server seed immediately, you will be able to verify that it was unmodified after regenerating the server seed.
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Client Seed:
The client seed is generated for the user in the same way as the server seed. As the client seed affects every card draw, you can change it to any seed of your choice at any time, ensuring that it is impossible for us to manipulate the results.
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Nonce:
The nonce is a number that starts at 0 and increments by 1 for each card draw. This prevents the deterministic nature of the SHA-256 function from being abused. Each draw done using the same server seed and client seed pair is paired with a different nonce.
The SHA-256 function we use to generate the card draw is deterministic, meaning that if the client seed is combined with the same server seed, it will generate the same draw result every time. To prevent this from being abusable, we pair each draw with a different nonce.
The SHA-256 function returns the hash value for the seed combination in a hex-encoded form. We split the hash into chunks, converting those chunks into pseudorandom numbers. These numbers are then mapped to card ranks and suits to determine the game's outcome.
Each draw can be verified using this formula once you have revealed your server seed for the previous draws. The published unhashed server seeds can be checked by applying the SHA-256 function to them, which will produce the previously published hashed version of the server seed. This ensures that the server seed was not modified. Each user can check the integrity of every draw made using this information.
To verify the fairness of previous rounds, modify your client seed to reveal the previous server seed. You can then use our 'Validate' feature to access an external JavaScript playground where you can input the values and confirm the integrity of the results.
ValidateGAME | USER | TIME | BET | MULTIPLIER | PROFIT |
---|---|---|---|---|---|
Dice
|
Waddle | 12:58 |
![]() |
x0.00 | - 0.018 |
Dice
|
Waddle | 13:40 |
![]() |
x0.00 | - 0.011 |
Cases
|
Hidden | 12:08 |
![]() |
x0.00 | + 0.250 |
Cases
|
Hidden | 16:27 |
![]() |
x0.00 | + 0.010 |
Cases
|
Hidden | 19:47 |
![]() |
x0.00 | + 0.010 |
Limbo
|
Hidden | 05:24 |
![]() |
x2.00 | + 0.270 |
Limbo
|
Hidden | 05:56 |
![]() |
x2.00 | + 0.540 |
Limbo
|
Hidden | 06:26 |
![]() |
x2.00 | + 1.080 |
Limbo
|
Hidden | 07:06 |
![]() |
x0.00 | - 2.160 |
Limbo
|
Hidden | 01:21 |
![]() |
x0.00 | - 1.010 |
GAME | USER | TIME | BET | MULTIPLIER | PROFIT |
---|---|---|---|---|---|
Dice
|
Waddle | 15:52 |
![]() |
x11.18 | + 0.376 |
Dice
|
Waddle | 18:01 |
![]() |
x11.18 | + 0.376 |
Dice
|
Waddle | 21:50 |
![]() |
x11.18 | + 0.376 |
Dice
|
Waddle | 00:36 |
![]() |
x11.18 | + 0.376 |
Dice
|
Waddle | 13:03 |
![]() |
x11.18 | + 0.366 |
Dice
|
Waddle | 14:58 |
![]() |
x11.18 | + 0.366 |
GAME | USER | TIME | BET | MULTIPLIER | PROFIT |
---|
GAME | USER | TIME | BET | MULTIPLIER | PROFIT |
---|---|---|---|---|---|
To access 'My Bets' data, authorization is required. Sign In or Register |
POSITION | USER | Games Played |
---|---|---|
Hidden | 11010 | |
Waddle | 2569 | |
Dakke93 | 6 | |
4 | Hidden | 4 |
5 | Hidden | 4 |
6 | Hidden | 3 |
7 | Hidden | 1 |
8 | Hidden | 1 |
9 | WeakestOne | 0 |
10 | Hidden | 0 |
POSITION | USER | PRIZE | WAGERED [Tokens] |
---|